Changes between Version 5 and Version 6 of u/erica/scratch4


Ignore:
Timestamp:
02/16/16 14:15:13 (9 years ago)
Author:
Erica Kaminski
Comment:

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  • u/erica/scratch4

    v5 v6  
    99= Accretion Luminosity =
    1010
    11 As I discuss in this [https://astrobear.pas.rochester.edu/trac/blog/erica01262016 blog post], using the approximation for accretion luminosity as:
     11As discussed [https://astrobear.pas.rochester.edu/trac/blog/erica01262016 here], the following equation for the accretion luminosity:
    1212
    13 [[latex($L=\frac{G*M*dm}{r_* dt}$)]]
     13[[latex($L=\frac{G M dm}{R dt}$)]]
    1414
    15 ddw
     15should be a very good approximation for Astrobear to use. 
    1616
    1717= Tracking accretion luminosity in the code =
     18
     19At each time-step i, the luminosity is computed as:
     20
     21[[latex($L_i=\frac{G M_i dm_i}{R ~dt}$)]]
     22
     23where [[latex($M_i$)]] is the mass of the sink particle at i, [[latex($dm_i$)]] is the total accreted mass for that time-step, [[latex($G$)]] is the gravitational constant in computational units, [[latex($R$)]] is the radius of the star, taken to be 1 solar radius by default, but modifiable by the user at run-time, and [[latex($dt$)]] is the hydro time-step. This luminosity is only computed after the sink particle has grown to have non-zero mass, and then will only be a source of luminosity after surrounding material has been deemed unstable and collapsing inward to the sink particle (i.e. is accreted). 
    1824
    1925== Kernel ==