| 86 | ==== 128 + 1 Running out longer ==== |
| 87 | |
| 88 | === Testing 'tweaks' === |
| 89 | |
| 90 | The following tweaks are modifications to the original algorithm (whose results are given above), in an attempt to improve the internal kernel solution (i.e. maintain the starting upstream steady-state analytic soln to better accuracy) . They are implemented and tested independently of one another... |
| 91 | |
| 92 | ==== Longer run-time of the 128^3^+1 sim; does the solution relax to the correct upstream values? ==== |
| 93 | |
| 94 | Now running the simulation out to $t=0.8$ (note, $t_{sc}=1$ for a sound wave traveling from the fixed outer boundary at r=1 to the accretion kernel). |
| 95 | |
| 96 | ==== Wider sampling region for calculating shell constants ==== |