wiki:u/erica/2DShockedClumpsSNR

Version 35 (modified by Erica Kaminski, 7 years ago) ( diff )

Shocked Clump (2D)

Am investigating the interaction between a cold clump in a supernovae remnant and a shock. To model this, am injecting a supersonic wind into the boundary, whose properties are specified by the jump conditions across an adiabatic shock. The jump conditions are calculated using the following parameters in the ambient medium:

The sound speed of the ambient material for these parameters is (for ):

which for a injected wind speed of gives a Mach number of:

The wind parameters are then given by the jump conditions for an adiabatic shock ():

The clump is initially in pressure equilibrium with the ambient medium, and its properties are given by:

The thermodynamics in the simulation is governed by an ideal EOS (with ). The abundances are taken to be solar (). Other parameters of interest are the clump radius (), clump-ambient density contrast (), clump crushing time (), sound crossing time (for sound waves in ambient and clump medium to travel a clump radius; ), wind crossing time (for wind to travel clump radius; ):

(ambient medium)
(clump medium)

The domain dimensions, resolution, clump origin, simulation time & framerate (for 155 frames), are given by:

Run 1 - Pulse Case

Supersonic wind is injected at boundary t = 0 only.

Visualizations:

rho (cm-3) movie
temp (K) movie
press (Ba) movie
Sound speed (cm/s) movie
vx (cm/s) movie
Density jump image

Run 2 - Steady inflow condition

<To be added… >

Unresolved thoughts:

Q - estimate on sim runtime?

Q - location of clump center wrt grid?

Q - reflected BC differences?

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