wiki:u/erica/2DShockedClumpsSNR

Version 22 (modified by Erica Kaminski, 7 years ago) ( diff )

Shocked Clump (2D)

Am investigating the interaction between a cold clump in a supernovae remnant and a shock. To model this, am injecting a supersonic wind into the boundary, whose properties are specified by the jump conditions across an adiabatic shock. The jump conditions are calculated using the following parameters in the ambient medium:

The sound speed of the ambient material for these parameters is (for ):

which for a injected wind speed of gives a Mach number of:

The wind parameters are then given by the jump conditions for an adiabatic shock ():

Q - shocked gas speed = shock speed? Q - does shock speed decrease with time? Q - should we get density enhancement with time along shock front? Q - how does cooling adjust shock profiles?

The clump is initially in pressure equilibrium with the ambient medium, and its properties are given by:

The thermodynamics in the simulation is governed by an ideal EOS (with ). The abundances are taken to be solar (). Other parameters of interest are the clump radius (), clump-ambient density contrast (), clump crushing time (), sound crossing time (ambient and clump medium to travel a clump radius; ), wind crossing time (to travel clump radius; ):

(ambient medium)
(clump medium)

The domain dimensions, clump origin, simulation time & framerate (for 155 frames), are given by:

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