Changes between Version 3 and Version 4 of u/adebrech/PlanetSims


Ignore:
Timestamp:
07/06/16 12:53:05 (9 years ago)
Author:
adebrech
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • u/adebrech/PlanetSims

    v3 v4  
    11= Calculations with VisIt =
     2Focusing on mass loss rate at the moment. Testing on Run5 (Aniso) so I can compare to Jonathan's paper. Created all the expressions I believe are required (see attachment:expressions.xml), with the mass flux defined as density times radial velocity^2^ (properly scaled). When I perform a weighted query on the mass flux over a spherical isosurface (defined in terms of distance from origin), however, I get a value about 3 magnitudes too large (1.14*10^13^). Also tried calculating flux with the mesh flux operator, but velocity times density doesn't seem to be the appropriate quantity. It does make nice pictures, though:
    23
     4[[Image(0.1.png)]]
     5
     6[[Image(0.05.png)]]
     7
     8First is at r = 0.1, second is at r = 0.05 (Plot is pseudocolor of operator/Flux/Mesh, SphericalSlice centered at origin). Note that values are negative because the normals of the spherical slice point inwards.
    39
    410= Parameter Space for Planet Sims =