Changes between Version 18 and Version 19 of SpectraObject
- Timestamp:
- 01/13/15 14:55:37 (10 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
SpectraObject
v18 v19 132 132 [[latex($F(\mathbf{k})= \displaystyle \int_{y=0}^{L_y} \displaystyle \int_{x=0}^{L_x} e^{i\mathbf{k}\cdot \mathbf{x}} f(\mathbf{x}) dx dy = \displaystyle \int_{y=0}^{L_y} e^{ik_y y} \left [ \displaystyle \int_{x=0}^{L_x} e^{ik_xx} \left [ f(\mathbf{x}) \right ] dx \right ] dy $)]] 133 133 134 And again, the grid will be wrapped around in both x and y. This means it will look like134 And again, the grid will be wrapped around in both x and y. So a 10x10 transform will have components that correspond to the following points in k space. 135 135 136 Now since the normalization of the wavenumber goes like [[latex($\frac{2\pi}{L}$)]], if the region is not a square/cube, the spacing of the points in fourier space will not be uniform. For example, if [[latex($L_y = L_x/2$)]] then [[latex($\Delta y = 2 \Delta x$)]] 136 [[Image(Screen Shot 2015-01-13 at 2.44.52 PM.png, width=400)]] 137 138 Now since the normalization of the wavenumber goes like [[latex($\frac{2\pi}{L}$)]], if the region is not a square/cube, the spacing of the points in fourier space will not be uniform. 139 140 For example, if [[latex($L_y = L_x/2$)]] then [[latex($\Delta y = 2 \Delta x$)]] 141 142 So if our box is 10x5, then 143