Changes between Version 2 and Version 3 of AstroBearObjects
- Timestamp:
- 05/04/11 18:10:29 (14 years ago)
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AstroBearObjects
v2 v3 5 5 == Object Types == 6 6 7 AstroBEAR uses an object type interface to simplify problem setups. Objects can be classified as one of three types: 7 AstroBEAR uses objects to encapsulate data about certain features of the problem. At the user level, these objects simplify setups by making it easier to manage and manipulate certain physical features. At the developer level, they create consistency by providing a template for new physics. 8 9 Objects can be classified as one of three types: 8 10 9 11 * ''Initial Condition / Instantaneous sources'': These objects create geometric features during problem setups. Unless they are somehow maintained, these objects can be altered or even dispersed by the dynamics of the simulation.