Timeline
01/24/12:
- 16:28 WindObjects edited by
- (diff)
- 16:19 WindObjects edited by
- (diff)
- 16:17 WindObjects edited by
- (diff)
- 15:42 Blog: Meeting Update 01/24/2012 - Eddie edited by
- 14:45 AstroBearProjects/MagnetizedClumps edited by
- (diff)
- 14:28 WikiStart edited by
- (diff)
- 14:27 Blog: Meeting Update 01.24 created by
- 14:26 WikiStart edited by
- (diff)
- 14:22 AstroBearProjects/MagnetizedClumps edited by
- (diff)
- 14:18 AstroBearProjects/MagnetizedClumps edited by
- (diff)
- 14:17 AstroBearProjects/MagnetizedClumpsNS edited by
- (diff)
- 14:16 AstroBearProjects/MagnetizedClumpsNS created by
- 14:15 AstroBearProjects edited by
- (diff)
- 14:12 Blog: Vx lineouts of CRL618 edited by
- 14:11 Blog: Vx lineouts of CRL618 edited by
- 14:10 Blog: Vx lineouts of CRL618 edited by
- 14:09 AstroBearProjects/resistiveMHD edited by
- (diff)
- 13:41 Blog: AstroBEAR Virtual Memory created by
- 12:18 WindObjects edited by
- (diff)
- 12:17 Blog: Meeting Update 01/24/2012 - Eddie edited by
- 12:16 WindObjects edited by
- (diff)
- 12:12 WindObjects created by
- 11:29 Blog: Meeting Update 01/24/2012 - Eddie edited by
- 11:19 Blog: Meeting Update 01/24/2012 - Eddie edited by
- 11:08 Blog: Meeting Update 01/24/2012 - Eddie edited by
- 11:07 Blog: Meeting Update 01/24/2012 - Eddie comment added by
- I did make an event called "Individual Meetings" for that time slot …
- 10:55 Blog: Meeting Update 01/24/2012 - Eddie created by
- 10:49 Blog: Vx lineouts of CRL618 edited by
- 10:49 Blog: Vx lineouts of CRL618 edited by
- 10:46 Blog: Vx lineouts of CRL618 created by
- 10:32 1DPulsedJets edited by
- (diff)
- 08:29 Blog: Resources comment added by
- I agree with Jonathan's figures.
01/23/12:
- 20:13 1DPulsedJets edited by
- (diff)
- 20:13 1DPulsedJets edited by
- (diff)
- 15:37 Blog: CRL 618 edited by
- 15:34 Blog: CRL 618 edited by
- 14:52 Blog: Simpler Self gravity implementation seems to work created by
- 11:57 1DPulsedJets edited by
- (diff)
- 11:55 1DPulsedJets edited by
- (diff)
- 10:01 Blog: Resources comment added by
- That is correct… We would be replacing 16 1 TB drives (on grass and …
- 09:48 Blog: Resources comment added by
- Hi Jonathan, please correct me if I'm wrong. We need 10-11 TB more …
01/22/12:
- 17:33 SelfGravityDevel edited by
- (diff)
- 12:47 Blog: Latest CRL618 comment added by
- The above diagrams are my first shot at the latest simulations. They …
01/21/12:
- 21:27 Blog: 2D Bonnor Ebert Circle for quick and dirty runs ready created by
- 16:06 Blog: Latest CRL618 comment added by
- Shape's synthetic maps. CLICK TO ENLARGE. Clump || …
- 13:08 1DPulsedJets edited by
- (diff)
- 13:07 1DPulsedJets edited by
- (diff)
- 13:03 1DPulsedJets edited by
- (diff)
- 12:56 1DPulsedJets edited by
- (diff)
- 12:32 1DPulsedJets created by
- 12:30 u/ehansen edited by
- (diff)
- 12:29 u/ehansen edited by
- (diff)
01/20/12:
- 22:39 SelfGravityDevel edited by
- (diff)
- 09:20 Blog: CRL 618 created by
- 09:19 Blog: Latest CRL618 comment added by
- Wolfgang Steffen, Rich and I have gotten shape to run again. To …
01/19/12:
01/18/12:
- 22:06 Blog: Odd, higher res BE movie comment added by
- In the 303 box or the 43 box?
- 22:04 Blog: New ways to be notified of changes to the wiki comment added by
- Very nice features. It was nice to get an email today that showed the …
- 22:00 Blog: New ways to be notified of changes to the wiki created by
- 20:49 Blog: Odd, higher res BE movie comment added by
- I would do 163 + 5 or 323 + 4
- 14:25 WikiStart edited by
- (diff)
- 14:24 WikiStart edited by
- (diff)
- 13:54 Blog: Odd, higher res BE movie edited by
- 13:54 Blog: Odd, higher res BE movie edited by
- 13:53 Blog: Odd, higher res BE movie edited by
- 13:52 Blog: Odd, higher res BE movie comment added by
- That is, the larger run is getting seg faulted. . .
- 13:51 Blog: Odd, higher res BE movie comment added by
- I am getting a seg fault on 16 processors on BH running this in the …
- 13:49 Blog: Odd, higher res BE movie edited by
- 13:46 Blog: Odd, higher res BE movie edited by
- 13:40 Blog: Odd, higher res BE movie edited by
- 13:12 Blog: Odd, higher res BE movie comment added by
- Okay, thanks, will post soon.
- 12:59 Blog: Odd, higher res BE movie comment added by
- Erica, can you adjust the density scale to not be maxed out at 1? …
- 12:55 Blog: Resources created by
- 12:01 neqcooling edited by
- (diff)
- 12:01 neqcooling edited by
- (diff)
- 11:59 neqcooling edited by
- (diff)
- 11:58 neqcooling edited by
- (diff)
- 11:57 neqcooling edited by
- (diff)
- 10:52 Blog: Odd, higher res BE movie created by
01/17/12:
- 16:23 Blog: Meeting Update 01/17/2012 - Eddie edited by
- 16:22 Blog: Meeting Update 01/17/2012 - Eddie edited by
- 16:22 Blog: Meeting Update 01/17/2012 - Eddie edited by
- 16:20 Blog: Meeting Update 01/17/2012 - Eddie edited by
- 16:20 Blog: Meeting Update 01/17/2012 - Eddie edited by
- 16:19 Blog: Meeting Update 01/17/2012 - Eddie edited by
- 16:16 Blog: Meeting Update 01/17/2012 - Eddie edited by
- 16:12 Blog: Meeting update 1/17/2012 edited by
- 16:07 Blog: Meeting update 1/17/2012 edited by
- 15:57 Blog: Meeting Update 01/17/2012 - Eddie created by
- 15:02 Blog: Meeting update 1/17/2012 created by
- 13:30 Blog: Latest CRL618 edited by
- 11:33 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
01/16/12:
- 20:31 Blog: Meeting Update 01.17 created by
- 15:14 Blog: 17 Jan 2012 update created by
- 11:43 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
- 11:38 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
- 11:38 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
- 11:21 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
- 11:17 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
01/15/12:
01/13/12:
01/12/12:
- 16:17 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
- 13:23 CodeExplanation/SourceTerms edited by
- (diff)
01/11/12:
01/10/12:
- 16:24 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
- 16:21 Blog: Meeting update edited by
- 15:58 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
- 12:33 Blog: Meeting update created by
- 10:12 Blog: Meeting Update 01/10/2012 - Eddie edited by
- 10:12 Blog: Meeting Update 01/10/2012 - Eddie edited by
- 10:10 Blog: Meeting Update 01/10/2012 - Eddie created by
01/09/12:
- 15:55 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
- 14:58 CodeExplanation/SourceTerms edited by
- (diff)
01/07/12:
01/06/12:
- 17:30 Blog: Added 1D functionality to code edited by
- 17:28 Blog: Added 1D functionality to code edited by
- 17:26 Blog: Added 1D functionality to code created by
- 15:51 neqcooling edited by
- (diff)
- 15:47 neqcooling edited by
- (diff)
- 15:39 neqcooling edited by
- (diff)
- 13:21 neqcooling edited by
- (diff)
- 13:20 Blog: Non-equilibrium Cooling edited by
- 13:19 Blog: Non-equilibrium Cooling created by
- 13:17 u/ehansen edited by
- (diff)
- 13:00 neqcooling edited by
- (diff)
- 12:59 neqcooling edited by
- (diff)
- 12:40 neqcooling edited by
- (diff)
- 12:37 neqcooling edited by
- (diff)
- 11:39 neqcooling edited by
- (diff)
- 11:36 neqcooling edited by
- (diff)
- 11:35 neqcooling edited by
- (diff)
- 11:34 neqcooling edited by
- (diff)
- 11:32 neqcooling edited by
- (diff)
- 11:31 neqcooling edited by
- (diff)
- 11:23 neqcooling edited by
- (diff)
- 11:23 neqcooling edited by
- (diff)
- 11:05 neqcooling edited by
- (diff)
- 10:48 neqcooling created by
- 10:48 u/ehansen edited by
- (diff)
01/05/12:
- 17:47 u/ehansen edited by
- (diff)
- 17:47 u/ehansen edited by
- (diff)
- 17:46 u/ehansen edited by
- (diff)
- 17:45 u/ehansen edited by
- (diff)
- 17:43 u/ehansen edited by
- (diff)
01/03/12:
Note:
See TracTimeline
for information about the timeline view.